﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace AvatarGame
{
    class Tile
    {
        public string DisplayText;
        public int HorizontalPosition;
        public int VerticalPosition;
        public int Length;
        public Texture3D TileTexture;

        public Tile(string displayText, int horizontalPosition, int verticalPosition, int length)
        {
            DisplayText = displayText;
            HorizontalPosition = horizontalPosition;
            VerticalPosition = verticalPosition;
            Length = length;
        }

        public void Initialize(Texture3D texture)
        {
            TileTexture = texture;
        }

    }
}
